![]() ![]() ![]() Discover their stories, their pains, their hopes. Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves.Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait. Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign.Kruk Pride has reverse-engineered their technology before their only hope is to do it again and rise up against the Pride's foes. ![]() ![]() The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride, isolated on an island, is the last orcish settlement that stands they, too, face their impending doom. The few remnants of the ravaged Prides are caged. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. ![]()
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